PERSONAL PROJECTS

Creature Rigging • Muscles • CFX

Creature Reel 2026 slate
Creature Reel 2026 • 1:30
Tiger with rig controls Tiger, skin only
Skin Rig Controls
Tiger video
Breakdown

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01

Tiger

Body Rig + Muscles • Moonshot

Full body rig built with Arise on the Moonshot tiger, extended with a muscle layer of my own. 139 muscles contract and bulge with the motion and jiggle on impact, and they drive the skin through a sliding deformer I wrote as a C++ Maya plugin — so the skin glides over the anatomy instead of sticking to it.

Technology Stack
Maya Arise Python C++ API
514 Controls
799 Joints
139 Muscles
Komodo dragon with rig controls Komodo dragon, skin only
Skin Rig Controls
Komodo Dragon video
Breakdown

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02

Komodo Dragon

Body Rig + Face Rig • Moonshot

Full creature rig built with Arise on the Moonshot Komodo dragon. The body setup has a ribbon spine and FK/IK blending along the multi-segment tail; the facial rig covers jaw mechanics, gular membrane inflation and head expression controls — 152 of the rig’s 523 controls live on the face.

Technology Stack
Maya Arise Python API Custom Tools
523 Controls
753 Joints
152 Face Controls
Horse with rig controls Horse, skin only
Skin Rig Controls
Horse video
Breakdown

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03

Horse

Body Rig + Face Rig • Moonshot

Quadruped rig built with Arise System for Moonshot. I developed the full body setup including anatomically precise leg mechanics, hoof roll system, and a flexible ribbon spine built for dynamic motion. Special attention was given to shoulder and hip deformations to support a wide range of animation.

Technology Stack
Maya Arise
430 Controls
753 Joints
Bear, skin Bear, simulated muscles
Muscles Skin
Bear video
Skin / Muscles

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04

Bear

Muscle Simulation • Ziva

Muscle simulation in Ziva. The muscles are simulated over the walk cycle and cached to Alembic, then the skin is wrapped onto them — every fold and shift on the surface comes from the anatomy moving underneath.

Technology Stack
Maya Ziva VFX Alembic